Generic implementation of wx.adv.AnimationCtrl interface.
If the platform supports a native animation control (currently just wxGTK) then this class implements the same interface internally in wxWidgets. One advantage of using this class instead of the native version is that this version of the control is capable of using animations in other formats than the ones supported by the gdk-pixbuf
library used by wxGTK, which typically only supports ANIMATION_TYPE_GIF
.
Note that to use this class you need to explicitly include the generic header after including the main one before using it, i.e.
# Including headers is not required for Python.
Initializes the object and calls |
|
Creates the control with the given anim animation. |
|
Create a new animation object compatible with this control. |
|
Create a new animation object compatible with this control. |
|
Draw the current frame of the animation into given DC. |
|
Returns the animation associated with this control. |
|
Returns a wx.Bitmap with the current frame drawn in it. |
|
Returns the inactive bitmap shown in this control when the; see |
|
Returns |
|
Returns |
|
Loads the animation from the given stream and calls |
|
Loads the animation from the given file and calls |
|
This overload of |
|
Sets the animation to play in this control. |
|
Sets the bitmap to show on the control when it’s not playing an animation. |
|
Specify whether the animation’s background colour is to be shown (the default), or whether the window background should show through. |
|
Stops playing the animation. |
See |
|
See |
|
See |
wx.adv.
GenericAnimationCtrl
(Control)¶Possible constructors:
GenericAnimationCtrl(parent, id=ID_ANY, anim=NullAnimation,
pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE,
name=AnimationCtrlNameStr)
Generic implementation of AnimationCtrl interface.
__init__
(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)¶Initializes the object and calls Create
with all the parameters.
parent (wx.Window) –
id (wx.WindowID) –
anim (wx.adv.Animation) –
pos (wx.Point) –
size (wx.Size) –
style (long) –
name (string) –
Create
(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)¶Creates the control with the given anim animation.
After control creation you must explicitly call Play
to start to play the animation. Until that function won’t be called, the first frame of the animation is displayed.
parent (wx.Window) – Parent window, must be not None
.
id (wx.WindowID) – The identifier for the control.
anim (wx.adv.Animation) – The initial animation shown in the control.
pos (wx.Point) – Initial position.
size (wx.Size) – Initial size.
style (long) – The window style, see AC_
flags.
name (string) – Control name.
bool
True
if the control was successfully created or False
if creation failed.
CreateAnimation
(self)¶Create a new animation object compatible with this control.
A wx.adv.Animation object created using this function is always compatible with controls of this type, see wx.adv.Animation.IsCompatibleWith
.
New in version 4.1/wxWidgets-3.1.4.
See also
CreateCompatibleAnimation
()¶Create a new animation object compatible with this control.
This method does the same thing as CreateAnimation
but is static, i.e. can be called without creating any wx.adv.AnimationCtrl objects.
New in version 4.1/wxWidgets-3.1.4.
DrawCurrentFrame
(self, dc)¶Draw the current frame of the animation into given DC.
This is fast as current frame is always cached.
dc (wx.DC) –
GetAnimation
(self)¶Returns the animation associated with this control.
GetClassDefaultAttributes
(variant=WINDOW_VARIANT_NORMAL)¶variant (WindowVariant) –
VisualAttributes
GetInactiveBitmap
(self)¶Returns the inactive bitmap shown in this control when the; see SetInactiveBitmap
for more info.
Bitmap
IsPlaying
(self)¶Returns True
if the animation is being played.
bool
IsUsingWindowBackgroundColour
(self)¶Returns true
if the window’s background colour is being used.
bool
Load
(self, file, animType=ANIMATION_TYPE_ANY)¶Loads the animation from the given stream and calls SetAnimation
.
See wx.adv.Animation.Load
for more info.
file (wx.InputStream) –
animType (AnimationType) –
bool
LoadFile
(self, file, animType=ANIMATION_TYPE_ANY)¶Loads the animation from the given file and calls SetAnimation
.
See wx.adv.Animation.LoadFile
for more info.
file (string) –
animType (AnimationType) –
bool
Play
(self, *args, **kw)¶Play (self, looped)
This overload of Play
lets you specify if the animation must loop or not.
looped (bool) –
bool
Play (self)
Starts playing the animation.
The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame even if you stopped
it while some other frame was displayed.
bool
SetAnimation
(self, anim)¶Sets the animation to play in this control.
If the previous animation is being played, it’s Stop
stopped. Until Play
isn’t called, a static image, the first frame of the given animation or the background colour will be shown (see SetInactiveBitmap
for more info).
anim (wx.adv.Animation) –
SetInactiveBitmap
(self, bmp)¶Sets the bitmap to show on the control when it’s not playing an animation.
If you set as inactive bitmap wx.NullBitmap
(which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there’s no valid animation associated with the control (see SetAnimation
), then the background colour of the window is shown.
If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as Stop
is called.
Note that the inactive bitmap, if smaller than the control’s size, will be centered in the control; if bigger, it will be stretched to fit it.
bmp (wx.BitmapBundle) –
SetUseWindowBackgroundColour
(self, useWinBackground=True)¶Specify whether the animation’s background colour is to be shown (the default), or whether the window background should show through.
useWinBackground (bool) –
Stop
(self)¶Stops playing the animation.
The control will show the first frame of the animation, a custom static image or the window’s background colour as specified by the last SetInactiveBitmap
call.
Animation
¶See GetAnimation
and SetAnimation
BackingStore
¶See GetBackingStore
InactiveBitmap
¶See GetInactiveBitmap
and SetInactiveBitmap