This is a static control which displays an animation.
wx.adv.AnimationCtrl API is as simple as possible and won’t give you full control on the animation; if you need it then use wx.media.MediaCtrl.
This control is useful to display a (small) animation while doing a long task (e.g. a “throbber”).
It is only available if USE_ANIMATIONCTRL
is set to 1 (the default).
For the platforms where this control has a native implementation, it may have only limited support for the animation types, see wx.adv.GenericAnimationCtrl if you need to support all of them.
^^
This class supports the following styles:
wx.adv.AC_DEFAULT_STYLE
: The default style: wx.BORDER_NONE
.
wx.adv.AC_NO_AUTORESIZE
: By default, the control will adjust its size to exactly fit to the size of the animation when SetAnimation is called. If this style flag is given, the control will not change its size ^^
Implementations:GTK, MSW ports; a generic implementation is used elsewhere.
Initializes the object and calls |
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Creates the control with the given anim animation. |
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Create a new animation object compatible with this control. |
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Create a new animation object compatible with this control. |
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Returns the animation associated with this control. |
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Returns the inactive bitmap shown in this control when the; see |
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Returns |
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Loads the animation from the given stream and calls |
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Loads the animation from the given file and calls |
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Starts playing the animation. |
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Sets the animation to play in this control. |
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Sets the bitmap to show on the control when it’s not playing an animation. |
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Stops playing the animation. |
See |
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See |
wx.adv.
AnimationCtrl
(Control)¶Possible constructors:
AnimationCtrl(parent, id=ID_ANY, anim=NullAnimation,
pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE,
name=AnimationCtrlNameStr)
This is a static control which displays an animation.
__init__
(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)¶Initializes the object and calls Create
with all the parameters.
parent (wx.Window) –
id (wx.WindowID) –
anim (wx.adv.Animation) –
pos (wx.Point) –
size (wx.Size) –
style (long) –
name (string) –
Create
(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)¶Creates the control with the given anim animation.
After control creation you must explicitly call Play
to start to play the animation. Until that function won’t be called, the first frame of the animation is displayed.
parent (wx.Window) – Parent window, must be not None
.
id (wx.WindowID) – The identifier for the control.
anim (wx.adv.Animation) – The initial animation shown in the control.
pos (wx.Point) – Initial position.
size (wx.Size) – Initial size.
style (long) – The window style, see AC_
flags.
name (string) – Control name.
bool
True
if the control was successfully created or False
if creation failed.
CreateAnimation
(self)¶Create a new animation object compatible with this control.
A wx.adv.Animation object created using this function is always compatible with controls of this type, see wx.adv.Animation.IsCompatibleWith
.
New in version 4.1/wxWidgets-3.1.4.
See also
CreateCompatibleAnimation
()¶Create a new animation object compatible with this control.
This method does the same thing as CreateAnimation
but is static, i.e. can be called without creating any wx.adv.AnimationCtrl objects.
New in version 4.1/wxWidgets-3.1.4.
GetAnimation
(self)¶Returns the animation associated with this control.
GetClassDefaultAttributes
(variant=WINDOW_VARIANT_NORMAL)¶variant (WindowVariant) –
VisualAttributes
GetInactiveBitmap
(self)¶Returns the inactive bitmap shown in this control when the; see SetInactiveBitmap
for more info.
Bitmap
IsPlaying
(self)¶Returns True
if the animation is being played.
bool
Load
(self, file, animType=ANIMATION_TYPE_ANY)¶Loads the animation from the given stream and calls SetAnimation
.
See wx.adv.Animation.Load
for more info.
file (wx.InputStream) –
animType (AnimationType) –
bool
LoadFile
(self, file, animType=ANIMATION_TYPE_ANY)¶Loads the animation from the given file and calls SetAnimation
.
See wx.adv.Animation.LoadFile
for more info.
file (string) –
animType (AnimationType) –
bool
Play
(self)¶Starts playing the animation.
The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame even if you stopped
it while some other frame was displayed.
bool
SetAnimation
(self, anim)¶Sets the animation to play in this control.
If the previous animation is being played, it’s Stop
stopped. Until Play
isn’t called, a static image, the first frame of the given animation or the background colour will be shown (see SetInactiveBitmap
for more info).
anim (wx.adv.Animation) –
SetInactiveBitmap
(self, bmp)¶Sets the bitmap to show on the control when it’s not playing an animation.
If you set as inactive bitmap wx.NullBitmap
(which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there’s no valid animation associated with the control (see SetAnimation
), then the background colour of the window is shown.
If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as Stop
is called.
Note that the inactive bitmap, if smaller than the control’s size, will be centered in the control; if bigger, it will be stretched to fit it.
bmp (wx.BitmapBundle) –
Stop
(self)¶Stops playing the animation.
The control will show the first frame of the animation, a custom static image or the window’s background colour as specified by the last SetInactiveBitmap
call.
Animation
¶See GetAnimation
and SetAnimation
InactiveBitmap
¶See GetInactiveBitmap
and SetInactiveBitmap