An instance of a wx.glcanvas.GLContext represents the state of an OpenGL state machine and the connection between OpenGL and the system.
The OpenGL state includes everything that can be set with the OpenGL API: colors, rendering variables, buffer data ids, texture objects, etc. It is possible to have multiple rendering contexts share buffer data and textures. This feature is specially useful when the application use multiple threads for updating data into the memory of the graphics card.
Whether one only rendering context is used with or bound to multiple output windows or if each window has its own bound context is a developer decision. It is important to take into account that GPU
makers may set different pointers to the same OGL
function for different contexts. The way these pointers are retrieved from the OGL
driver should be used again for each new context.
Binding (making current) a rendering context with another instance of a wx.glcanvas.GLCanvas however works only if the both wx.glcanvas.GLCanvas instances were created with the same attributes.
OpenGL version 3 introduced a new type of specification profile, the modern core profile. The old compatibility profile maintains all legacy features. Since wxWidgets 3.1.0 you can choose the type of context and even ask for a specified OGL
version number. However, its advised to use only core profile as the compatibility profile may run a bit slower.
OpenGL core profile specification defines several flags at context creation that determine not only the type of context but also some features. Some of these flags can be set in the list of attributes used at wx.glcanvas.GLCanvas constructor. But since wxWidgets 3.1.0 it is strongly encouraged to use the new mechanism: setting the context attributes with a wx.glcanvas.GLContextAttrs object and the canvas attributes with a wx.glcanvas.GLAttributes object.
The best way of knowing if your OpenGL environment supports a specific type of context is creating a wx.glcanvas.GLContext instance and checking wx.glcanvas.GLContext.IsOK
. If it returns False
, then simply delete that instance and create a new one with other attributes.
HAS_OPENGL_ES
is defined on platforms that only have this implementation available (e.g. the iPhone) and don’t support the full specification.
See also
wx.glcanvas.GLCanvas, wx.glcanvas.GLContextAttrs, wx.glcanvas.GLAttributes
Constructor. |
|
Checks if the underlying OpenGL rendering context was correctly created by the system with the requested attributes. |
|
Makes the OpenGL state that is represented by this rendering context current with the wx.glcanvas.GLCanvas win. |
wx.glcanvas.
GLContext
(Object)¶Possible constructors:
GLContext(win, other=None, ctxAttrs=None)
An instance of a GLContext represents the state of an OpenGL state machine and the connection between OpenGL and the system.
__init__
(self, win, other=None, ctxAttrs=None)¶Constructor.
win (wx.glcanvas.GLCanvas) – The canvas that is used to initialize this context. This parameter is needed only temporarily, and the caller may do anything with it (e.g. destroy the window) after the constructor returned.
It will be possible to bind (make current) this context to any other wx.glcanvas.GLCanvas that has been created with equivalent attributes as win.
other (wx.glcanvas.GLContext) – Context to share some data with or None
(the default) for no sharing.
ctxAttrs (wx.glcanvas.GLContextAttrs) – A wx.glcanvas.GLContextAttrs pointer to the attributes used for defining the flags when OGL
>= 3.2 is requested. This is the preferred method since wxWidgets 3.1.0. The previous method (still available for backwards compatibility) is to define the attributes at wx.glcanvas.GLCanvas constructor. If this parameter is None
(the default) then that previous method is taken. If no attributes are defined at all, then those provided by the GPU
driver defaults will be used.
IsOK
(self)¶Checks if the underlying OpenGL rendering context was correctly created by the system with the requested attributes.
If this function returns False
then the wx.glcanvas.GLContext object is useless and should be deleted and recreated with different attributes.
bool
New in version 4.1/wxWidgets-3.1.0.
SetCurrent
(self, win)¶Makes the OpenGL state that is represented by this rendering context current with the wx.glcanvas.GLCanvas win.
win (wx.glcanvas.GLCanvas) –
bool
Note
win can be a different wx.glcanvas.GLCanvas window than the one that was passed to the constructor of this rendering context. If RC
is an object of type wx.glcanvas.GLContext, the statements “RC.SetCurrent(win);” and “win.SetCurrent(RC);” are equivalent, see wx.glcanvas.GLCanvas.SetCurrent
.