This class provides all common base functionality for scroll calculations shared among all variable scrolled window implementations as well as automatic scrollbar functionality, saved scroll positions, controlling target windows to be scrolled, as well as defining all required virtual functions that need to be implemented for any orientation specific work.
Documentation of this class is provided specifically for referencing use of the functions provided by this class for use with the variable scrolled windows that derive from here. You will likely want to derive your window from one of the already implemented variable scrolled windows rather than from wx.VarScrollHelperBase directly.
See also
wx.HScrolledWindow, wx.HVScrolledWindow, wx.VScrolledWindow
wx.VarHScrollHelper, wx.VarVScrollHelper
Constructor taking the target window to be scrolled by this helper class. |
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Translates the logical coordinate given to the current device coordinate. |
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Translates the device coordinate given to the corresponding logical coordinate. |
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With physical scrolling on (when this is |
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When the number of scroll units change, we try to estimate the total size of all units when the full window size is needed (i.e. |
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This function needs to be overridden in the in the derived class to return the window size with respect to the opposing orientation. |
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This function need to be overridden to return the orientation that this helper is working with, either |
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This function needs to be overridden in the in the derived class to return the window size with respect to the orientation this helper is working with. |
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This function will return the target window this helper class is currently scrolling. |
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Returns the index of the first visible unit based on the scroll position. |
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Returns the index of the last visible unit based on the scroll position. |
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Returns |
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This function must be overridden in the derived class, and should return the size of the given unit in pixels. |
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This function doesn’t have to be overridden but it may be useful to do so if calculating the units’ sizes is a relatively expensive operation as it gives your code a chance to calculate several of them at once and cache the result if necessary. |
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Recalculate all parameters and repaint all units. |
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Normally the window will scroll itself, but in some rare occasions you might want it to scroll (part of) another window (e.g. |
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Update the thumb size shown by the scrollbar. |
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Returns the virtual scroll unit under the device unit given accounting for scroll position or |
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wx.
VarScrollHelperBase
(object)¶Possible constructors:
VarScrollHelperBase(winToScroll)
This class provides all common base functionality for scroll calculations shared among all variable scrolled window implementations as well as automatic scrollbar functionality, saved scroll positions, controlling target windows to be scrolled, as well as defining all required virtual functions that need to be implemented for any orientation specific work.
__init__
(self, winToScroll)¶Constructor taking the target window to be scrolled by this helper class.
This will attach scroll event handlers to the target window to catch and handle scroll events appropriately.
winToScroll (wx.Window) –
CalcScrolledPosition
(self, coord)¶Translates the logical coordinate given to the current device coordinate.
For example, if the window is scrolled 10 units and each scroll unit represents 10 device units (which may not be the case since this class allows for variable scroll unit sizes), a call to this function with a coordinate of 15 will return -85.
coord (int) –
int
See also
CalcUnscrolledPosition
(self, coord)¶Translates the device coordinate given to the corresponding logical coordinate.
For example, if the window is scrolled 10 units and each scroll unit represents 10 device units (which may not be the case since this class allows for variable scroll unit sizes), a call to this function with a coordinate of 15 will return 115.
coord (int) –
int
See also
EnablePhysicalScrolling
(self, scrolling=True)¶With physical scrolling on (when this is True
), the device origin is changed properly when a wx.PaintDC is prepared, children are actually moved and laid out properly, and the contents of the window (pixels) are actually moved.
When this is False
, you are responsible for repainting any invalidated areas of the window yourself to account for the new scroll position.
scrolling (bool) –
EstimateTotalSize
(self)¶When the number of scroll units change, we try to estimate the total size of all units when the full window size is needed (i.e.
to calculate the scrollbar thumb size). This is a rather expensive operation in terms of unit access, so if the user code may estimate the average size better or faster than we do, it should override this function to implement its own logic. This function should return the best guess for the total virtual window size.
wx.Coord
Note
Although returning a totally wrong value would still work, it risks resulting in very strange scrollbar behaviour so this function should really try to make the best guess possible.
GetNonOrientationTargetSize
(self)¶This function needs to be overridden in the in the derived class to return the window size with respect to the opposing orientation.
If this is a vertical scrolled window, it should return the height.
int
See also
GetOrientation
(self)¶This function need to be overridden to return the orientation that this helper is working with, either HORIZONTAL
or VERTICAL
.
GetOrientationTargetSize
(self)¶This function needs to be overridden in the in the derived class to return the window size with respect to the orientation this helper is working with.
If this is a vertical scrolled window, it should return the width.
int
See also
GetTargetWindow
(self)¶This function will return the target window this helper class is currently scrolling.
See also
GetVisibleBegin
(self)¶Returns the index of the first visible unit based on the scroll position.
int
GetVisibleEnd
(self)¶Returns the index of the last visible unit based on the scroll position.
This includes the last unit even if it is only partially visible.
int
IsVisible
(self, unit)¶Returns True
if the given scroll unit is currently visible (even if only partially visible) or False
otherwise.
unit (int) –
bool
OnGetUnitSize
(self, unit)¶This function must be overridden in the derived class, and should return the size of the given unit in pixels.
unit (int) –
wx.Coord
OnGetUnitsSizeHint
(self, unitMin, unitMax)¶This function doesn’t have to be overridden but it may be useful to do so if calculating the units’ sizes is a relatively expensive operation as it gives your code a chance to calculate several of them at once and cache the result if necessary.
OnGetUnitsSizeHint
is normally called just before OnGetUnitSize
but you shouldn’t rely on the latter being called for all units in the interval specified here. It is also possible that OnGetUnitSize
will be called for units outside of this interval, so this is really just a hint, not a promise.
Finally, note that unitMin is inclusive, while unitMax is exclusive.
unitMin (int) –
unitMax (int) –
RefreshAll
(self)¶Recalculate all parameters and repaint all units.
SetTargetWindow
(self, target)¶Normally the window will scroll itself, but in some rare occasions you might want it to scroll (part of) another window (e.g.
a child of it in order to scroll only a portion the area between the scrollbars like a spreadsheet where only the cell area will move).
target (wx.Window) –
See also
UpdateScrollbar
(self)¶Update the thumb size shown by the scrollbar.
VirtualHitTest
(self, coord)¶Returns the virtual scroll unit under the device unit given accounting for scroll position or NOT_FOUND
if none (i.e.
if it is below the last item).
coord (int) –
int
NonOrientationTargetSize
¶Orientation
¶See GetOrientation
OrientationTargetSize
¶TargetWindow
¶See GetTargetWindow
and SetTargetWindow
VisibleBegin
¶See GetVisibleBegin
VisibleEnd
¶See GetVisibleEnd