This class is used for pseudo-events which are called by wxWidgets to give an application the chance to update various user interface elements.
Without update UI events, an application has to work hard to check/uncheck, enable/disable, show/hide, and set the text for elements such as menu items and toolbar buttons. The code for doing this has to be mixed up with the code that is invoked when an action is invoked for a menu item or button.
With update UI events, you define an event handler to look at the state of the application and change UI elements accordingly. wxWidgets will call your member functions in idle time, so you don’t have to worry where to call this code.
In addition to being a clearer and more declarative method, it also means you don’t have to worry whether you’re updating a toolbar or menubar identifier. The same handler can update a menu item and toolbar button, if the identifier is the same. Instead of directly manipulating the menu or button, you call functions in the event object, such as wx.UpdateUIEvent.Check
. wxWidgets will determine whether such a call has been made, and which UI element to update.
These events will work for popup menus as well as menubars. Just before a menu is popped up, wx.Menu.UpdateUI
is called to process any UI events for the window that owns the menu.
If you find that the overhead of UI update processing is affecting your application, you can do one or both of the following:
Call wx.UpdateUIEvent.SetMode
with a value of wx.UPDATE_UI_PROCESS_SPECIFIED
, and set the extra style wx.WS_EX_PROCESS_UI_UPDATES
for every window that should receive update events. No other windows will receive update events.
Call wx.UpdateUIEvent.SetUpdateInterval
with a millisecond value to set the delay between updates. You may need to call wx.Window.UpdateWindowUI
at critical points, for example when a dialog is about to be shown, in case the user sees a slight delay before windows are updated.
Note that although events are sent in idle time, defining a
wx.IdleEvent handler for a window does not affect this because the events are sent from wx.Window.OnInternalIdle
which is always called in idle time.
wxWidgets tries to optimize update events on some platforms. On Windows and GTK+, events for menubar items are only sent when the menu is about to be shown, and not in idle time.
^^
Handlers bound for the following event types will receive a wx.UpdateUIEvent parameter.
EVT_UPDATE_UI: Process a wxEVT_UPDATE_UI
event for the command with the given id.
EVT_UPDATE_UI_RANGE: Process a wxEVT_UPDATE_UI
event for any command with id included in the given range. ^^
Constructor. |
|
Returns |
|
Check or uncheck the UI element. |
|
Enable or disable the UI element. |
|
Returns |
|
Returns |
|
Static function returning a value specifying how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events. |
|
Returns |
|
Returns |
|
Returns |
|
Returns |
|
Returns |
|
Returns the text that should be set for the UI element. |
|
Returns the current interval between updates in milliseconds. |
|
Returns |
|
Used internally to reset the last-updated time to the current time. |
|
Specify how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events. |
|
Sets the text for this UI element. |
|
Sets the interval between updates in milliseconds. |
|
Show or hide the UI element. |
See |
|
See |
|
wx.
UpdateUIEvent
(CommandEvent)¶Possible constructors:
UpdateUIEvent(commandId=0)
This class is used for pseudo-events which are called by wxWidgets to give an application the chance to update various user interface elements.
__init__
(self, commandId=0)¶Constructor.
commandId (wx.WindowID) –
CanUpdate
(window)¶Returns True
if it is appropriate to update (send UI update events to) this window.
This function looks at the mode used (see wx.UpdateUIEvent.SetMode
), the wx.WS_EX_PROCESS_UI_UPDATES
flag in window, the time update events were last sent in idle time, and the update interval, to determine whether events should be sent to this window now. By default this will always return True
because the update mode is initially wx.UPDATE_UI_PROCESS_ALL
and the interval is set to 0; so update events will be sent as often as possible. You can reduce the frequency that events are sent by changing the mode and/or setting an update interval.
window (wx.Window) –
bool
See also
Check
(self, check)¶Check or uncheck the UI element.
check (bool) –
Enable
(self, enable)¶Enable or disable the UI element.
enable (bool) –
GetChecked
(self)¶Returns True
if the UI element should be checked.
bool
GetEnabled
(self)¶Returns True
if the UI element should be enabled.
bool
GetMode
()¶Static function returning a value specifying how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events.
See also
GetSetChecked
(self)¶Returns True
if the application has called Check
.
For wxWidgets internal use only.
bool
GetSetEnabled
(self)¶Returns True
if the application has called Enable
.
For wxWidgets internal use only.
bool
GetSetShown
(self)¶Returns True
if the application has called Show
.
For wxWidgets internal use only.
bool
GetSetText
(self)¶Returns True
if the application has called SetText
.
For wxWidgets internal use only.
bool
GetShown
(self)¶Returns True
if the UI element should be shown.
bool
GetText
(self)¶Returns the text that should be set for the UI element.
string
GetUpdateInterval
()¶Returns the current interval between updates in milliseconds.
The value -1 disables updates, 0 updates as frequently as possible.
long
See also
IsCheckable
(self)¶Returns True
if the UI element can be checked.
For the event handlers that can be used for multiple items, not all of which can be checked, this method can be useful to determine whether to call Check
on the event object or not, i.e. the main use case for this method is:
def OnUpdateUI(self, event):
....
if event.IsCheckable()
event.Check(...some condition...)
bool
New in version 4.1/wxWidgets-3.1.5.
ResetUpdateTime
()¶Used internally to reset the last-updated time to the current time.
It is assumed that update events are normally sent in idle time, so this is called at the end of idle processing.
See also
SetMode
(mode)¶Specify how wxWidgets will send update events: to all windows, or only to those which specify that they will process the events.
mode (UpdateUIMode) – this parameter may be one of the wx.UpdateUIMode enumeration values. The default mode is wx.UPDATE_UI_PROCESS_ALL
.
SetText
(self, text)¶Sets the text for this UI element.
text (string) –
SetUpdateInterval
(updateInterval)¶Sets the interval between updates in milliseconds.
Set to -1 to disable updates, or to 0 to update as frequently as possible. The default is 0.
Use this to reduce the overhead of UI update events if your application has a lot of windows. If you set the value to -1 or greater than 0, you may also need to call wx.Window.UpdateWindowUI
at appropriate points in your application, such as when a dialog is about to be shown.
updateInterval (long) –
Show
(self, show)¶Show or hide the UI element.
show (bool) –
Checked
¶See GetChecked
and Check
Enabled
¶See GetEnabled
and Enable