phoenix_title wx.ScreenDC

A wx.ScreenDC can be used to paint on the screen.

This should normally be constructed as a temporary stack object; don’t store a wx.ScreenDC object.

When using multiple monitors, wx.ScreenDC corresponds to the entire virtual screen composed of all of them. Notice that coordinates on wx.ScreenDC can be negative in this case, see wx.Display.GetGeometry for more.

See also

wx.DC, wx.MemoryDC, wx.PaintDC, wx.ClientDC, wx.WindowDC


class_hierarchy Class Hierarchy

Inheritance diagram for class ScreenDC:

method_summary Methods Summary

__init__

Constructor.

EndDrawingOnTop

Use this in conjunction with StartDrawingOnTop .

StartDrawingOnTop

Use this in conjunction with EndDrawingOnTop to ensure that drawing to the screen occurs on top of existing windows.


api Class API

class wx.ScreenDC(DC)

Possible constructors:

ScreenDC()

A ScreenDC can be used to paint on the screen.


Methods

__init__(self)

Constructor.



static EndDrawingOnTop()

Use this in conjunction with StartDrawingOnTop .

This function destroys the temporary window created to implement on-top drawing (X only).

Return type:

bool



static StartDrawingOnTop(*args, **kw)

overload Overloaded Implementations:



StartDrawingOnTop (window)

Use this in conjunction with EndDrawingOnTop to ensure that drawing to the screen occurs on top of existing windows.

Without this, some window systems (such as X) only allow drawing to take place underneath other windows.

This version of StartDrawingOnTop is used to specify that the area that will be drawn on coincides with the given window. It is recommended that an area of the screen is specified with StartDrawingOnTop because with large regions, flickering effects are noticeable when destroying the temporary transparent window used to implement this feature.

You might use this function when implementing a drag feature, for example as in the wx.SplitterWindow implementation.

Parameters:

window (wx.Window) –

Return type:

bool

Note

This function is probably obsolete since the X implementations allow drawing directly on the screen now. However, the fact that this function allows the screen to be refreshed afterwards, may be useful to some applications.



StartDrawingOnTop (rect=None)

Use this in conjunction with EndDrawingOnTop to ensure that drawing to the screen occurs on top of existing windows.

Without this, some window systems (such as X) only allow drawing to take place underneath other windows.

This version of StartDrawingOnTop is used to specify an area of the screen which is to be drawn on. If None is passed, the whole screen is available. It is recommended that an area of the screen is specified with this function rather than with StartDrawingOnTop , because with large regions, flickering effects are noticeable when destroying the temporary transparent window used to implement this feature.

You might use this function when implementing a drag feature, for example as in the wx.SplitterWindow implementation.

Parameters:

rect (wx.Rect) –

Return type:

bool

Note

This function is probably obsolete since the X implementations allow drawing directly on the screen now. However, the fact that this function allows the screen to be refreshed afterwards, may be useful to some applications.