wx.RealPoint¶A wx.RealPoint is a useful data structure for graphics operations.
It contains floating point x and y members. See wx.Point for an integer version.
Note that the coordinates stored inside a wx.RealPoint object may be negative and that wx.RealPoint functions do not perform any check against negative values.
See also
 Class Hierarchy¶
Inheritance diagram for class RealPoint:
 Methods Summary¶Initializes to zero the x and y members.  | 
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Return the point’s properties as a tuple.  | 
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Returns an immutable representation of the   | 
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 Properties Summary¶See   | 
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A public C++ attribute of type   | 
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A public C++ attribute of type   | 
 Class API¶Possible constructors:
RealPoint() -> None
RealPoint(x, y) -> None
RealPoint(pt) -> None
A RealPoint is a useful data structure for graphics operations.
__init__ (self)
Initializes to zero the x and y members.
None
__init__ (self, x, y)
Initializes the point with the given coordinates.
x (float)
y (float)
None
__init__ (self, pt)
Converts the given wx.Point (with integer coordinates) to a wx.RealPoint.
pt (wx.Point)
None
Return the point’s properties as a tuple.
Any
Returns an immutable representation of the wx.RealPoint object, based on namedtuple.
This new object is hashable and can be used as a dictionary key,
be added to sets, etc.  It can be converted back into a real wx.RealPoint
with a simple statement like this: obj = wx.RealPoint(imObj).
bool
bool
__iadd__ (self, sz)
sz (wx.Size)
__iadd__ (self, pt)
pt (wx.RealPoint)
__isub__ (self, sz)
sz (wx.Size)
__isub__ (self, pt)
pt (wx.RealPoint)
A public C++ attribute of type float. X coordinate of this point.
A public C++ attribute of type float. Y coordinate of this point.