This event is generated when two fingers move in opposite directions on the surface.
^^
Handlers bound for the following event types will receive a wx.RotateGestureEvent parameter.
EVT_GESTURE_ROTATE: Process a wxEVT_GESTURE_ROTATE
. ^^
New in version 4.1/wxWidgets-3.1.1.
Constructor. |
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Returns the total angle of rotation in radians in clockwise direction since the gesture was first started i.e. |
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Sets the total angle of rotation in radians in clockwise direction since the gesture was first started i.e. |
See |
wx.
RotateGestureEvent
(GestureEvent)¶Possible constructors:
RotateGestureEvent(windid: int=0) -> None
This event is generated when two fingers move in opposite directions on the surface.
__init__
(self, windid: int=0)¶Constructor.
windid (wx.WindowID) –
None
GetRotationAngle
(self)¶Returns the total angle of rotation in radians in clockwise direction since the gesture was first started i.e.
when IsGestureStart
returned True
. This value is always greater than or equal to zero.
float
SetRotationAngle
(self, rotationAngle : float)¶Sets the total angle of rotation in radians in clockwise direction since the gesture was first started i.e.
when IsGestureStart
returned True
. This value is always greater than or equal to zero.
rotationAngle (float) –
None
RotationAngle
¶See GetRotationAngle
and SetRotationAngle